Cartesian to Polar Converter

Convert rectangular coordinates (x, y) to polar coordinates (r, theta). Get instant results with step-by-step calculations.

Quick Facts

Key Formula
r = sqrt(x^2 + y^2)
Pythagorean theorem
Angle Formula
theta = atan2(y, x)
Handles all quadrants
Full Rotation
360 deg = 2*pi rad
Conversion factor
Origin
r = 0
Angle undefined at origin

Your Results

Converted
Radius (r)
0
Distance from origin
Angle (theta)
0
Measured from positive x-axis

Calculation Steps

Key Takeaways

  • Cartesian coordinates use (x, y) while polar coordinates use (r, theta)
  • The radius r equals the square root of x squared plus y squared: r = sqrt(x^2 + y^2)
  • The angle theta is calculated using atan2(y, x) for correct quadrant handling
  • Polar coordinates are ideal for circular motion, spirals, and radial patterns
  • The same point can have multiple polar representations (adding 360 degrees or 2*pi radians)

What Is Cartesian to Polar Conversion? A Complete Explanation

Cartesian to polar conversion is the mathematical process of transforming coordinates from the rectangular (Cartesian) coordinate system to the polar coordinate system. In the Cartesian system, a point is described by its horizontal distance (x) and vertical distance (y) from the origin. In the polar system, the same point is described by its distance from the origin (r, also called the radius or magnitude) and the angle (theta) it makes with the positive x-axis.

This conversion is fundamental in mathematics, physics, and engineering. Named after French mathematician Rene Descartes (Cartesian system) and from the Greek word "polos" meaning axis or pivot (polar system), these coordinate systems each have unique advantages depending on the problem being solved. The Cartesian system excels at representing linear relationships and rectangular shapes, while the polar system is ideal for circular motion, rotation, and radial patterns.

Understanding coordinate conversion is essential for fields ranging from navigation and robotics to computer graphics and signal processing. Engineers use polar coordinates to analyze antenna radiation patterns, while physicists apply them to orbital mechanics and wave phenomena. The ability to switch between coordinate systems allows mathematicians and scientists to choose the representation that simplifies their calculations.

Real-World Example: Converting Point (3, 4) to Polar

X Coordinate 3
Y Coordinate 4
Radius (r) 5
Angle (theta) 53.13 deg

This is the classic 3-4-5 right triangle - the radius equals 5 because sqrt(9+16) = sqrt(25) = 5

The Cartesian to Polar Conversion Formulas Explained

Converting from Cartesian to polar coordinates involves two main calculations: finding the radius (r) and finding the angle (theta). These formulas are derived from basic trigonometry and the Pythagorean theorem.

r = sqrt(x^2 + y^2)

theta = atan2(y, x)
r = Radius (distance from origin)
theta = Angle from positive x-axis
x = Horizontal coordinate
y = Vertical coordinate
atan2 = Two-argument arctangent function

The radius formula comes directly from the Pythagorean theorem. If you imagine a right triangle with legs of length x and y, the hypotenuse (which is r) equals the square root of x squared plus y squared. This always gives a non-negative value, which makes sense since distance cannot be negative.

The angle formula uses the atan2 function rather than simple arctangent (atan) for an important reason: atan2 correctly handles all four quadrants of the coordinate plane. The regular atan function only returns angles between -90 and +90 degrees, but atan2 returns the full range from -180 to +180 degrees (or -pi to +pi radians), ensuring you get the correct angle regardless of the signs of x and y.

Pro Tip: Understanding atan2 vs atan

The atan2(y, x) function takes two arguments and considers both signs to determine the correct quadrant. For example, atan2(1, 1) = 45 deg (Quadrant I), but atan2(-1, -1) = -135 deg (Quadrant III). Using just atan(y/x) for both would incorrectly give 45 deg in both cases! Always use atan2 for coordinate conversion.

How to Convert Cartesian to Polar Coordinates (Step-by-Step)

1

Identify Your Cartesian Coordinates

Start with your point (x, y). For example, let's convert the point (-3, 4). Note the signs of both coordinates as they determine which quadrant the point lies in.

2

Calculate the Radius (r)

Apply the Pythagorean theorem: r = sqrt(x^2 + y^2). For our example: r = sqrt((-3)^2 + 4^2) = sqrt(9 + 16) = sqrt(25) = 5. The radius is always positive.

3

Calculate the Angle (theta)

Use atan2(y, x) to find the angle. For our example: theta = atan2(4, -3) = 126.87 deg. This point is in Quadrant II, which the positive angle confirms.

4

Convert Units if Necessary

If you need radians instead of degrees, multiply by pi/180. For our example: 126.87 deg * (pi/180) = 2.214 radians. The polar coordinates are (5, 126.87 deg) or (5, 2.214 rad).

5

Verify Your Result

Convert back to Cartesian to check: x = r*cos(theta) = 5*cos(126.87 deg) = -3, y = r*sin(theta) = 5*sin(126.87 deg) = 4. The original coordinates match!

Understanding the Four Quadrants

The coordinate plane is divided into four quadrants, and understanding them is crucial for correct angle interpretation in polar coordinates. Each quadrant has distinct sign patterns for x and y coordinates, which affect the resulting angle.

Quadrant X Sign Y Sign Angle Range (Degrees) Angle Range (Radians)
Quadrant I Positive (+) Positive (+) 0 deg to 90 deg 0 to pi/2
Quadrant II Negative (-) Positive (+) 90 deg to 180 deg pi/2 to pi
Quadrant III Negative (-) Negative (-) -180 deg to -90 deg -pi to -pi/2
Quadrant IV Positive (+) Negative (-) -90 deg to 0 deg -pi/2 to 0

Key Insight: Angle Conventions

Angles are typically measured counterclockwise from the positive x-axis. Positive angles go counterclockwise, negative angles go clockwise. The atan2 function returns angles in the range (-180 deg, 180 deg] or (-pi, pi] radians. Some applications prefer all positive angles (0 deg to 360 deg), which you can achieve by adding 360 deg (or 2*pi) to negative angles.

Real-World Applications of Polar Coordinates

Polar coordinates are not just a mathematical curiosity - they are essential tools used across numerous fields and industries. Understanding when and why to use polar coordinates can significantly simplify complex problems.

Navigation and GPS Systems

Navigation systems fundamentally rely on polar-like coordinates. Bearings (angles from north) and distances are essentially polar coordinates. Aircraft navigation uses VOR (VHF Omnidirectional Range) systems that specify positions as radials (angles) and distances from ground stations. Marine navigation similarly uses bearings and ranges for position fixing.

Physics and Engineering

Circular motion, rotational dynamics, and wave phenomena are naturally described in polar coordinates. Planetary orbits, electron orbitals, antenna radiation patterns, and electromagnetic fields all benefit from polar representation. Engineers analyzing rotating machinery, turbines, and motors frequently convert between coordinate systems.

Computer Graphics and Game Development

Game developers and graphics programmers use polar coordinates for rotation effects, spiral patterns, and radial gradients. Radar displays, circular menus, and targeting systems all employ polar coordinate mathematics. Camera rotation and orbital controls in 3D software rely heavily on polar-to-Cartesian conversions.

Robotics and Control Systems

Robot arm kinematics often involves coordinate transformations. LIDAR sensors return distance and angle data in polar form, which must be converted to Cartesian coordinates for mapping and navigation. Drone flight controllers perform continuous coordinate conversions for stable flight.

Common Mistakes to Avoid

  • Using atan instead of atan2 (loses quadrant information)
  • Forgetting to convert between degrees and radians
  • Confusing the order of arguments in atan2 (it's y first, then x)
  • Not handling the special case when x = y = 0 (undefined angle)
  • Assuming all programming languages use the same angle units (some use radians, others degrees)

Degrees vs Radians: When to Use Each

Understanding the difference between degrees and radians is crucial for accurate coordinate conversion. Both are units for measuring angles, but they are used in different contexts.

Degrees divide a full circle into 360 equal parts. This system originated in ancient Babylon and is intuitive for everyday use. A right angle is 90 degrees, and a straight line is 180 degrees. Degrees are commonly used in navigation, construction, and general education.

Radians measure angles based on the radius of a circle. One radian is the angle where the arc length equals the radius. A full circle is 2*pi radians (approximately 6.283 radians). Radians are preferred in calculus, physics, and most scientific computing because they simplify many mathematical formulas.

Degree-Radian Conversion Reference

0 deg 0 rad
90 deg pi/2 rad
180 deg pi rad
360 deg 2*pi rad

Conversion formulas: radians = degrees * (pi/180), degrees = radians * (180/pi)

Pro Tip: Choosing the Right Unit

Use degrees when communicating with non-technical audiences, for navigation (compass bearings), or in CAD software. Use radians when programming (most math libraries expect radians), in physics equations (like angular velocity omega = theta/t), or when working with calculus (derivatives and integrals of trig functions are cleaner in radians).

Special Cases and Edge Conditions

When converting coordinates, certain special cases require careful handling to avoid errors or undefined results.

The Origin (0, 0)

At the origin, the radius r equals 0, but the angle theta is mathematically undefined. Any angle would technically be valid since the point has no direction from itself. Most implementations return 0 degrees or leave the angle undefined. Our calculator handles this by displaying a message indicating the angle is undefined at the origin.

Points on the Axes

Points lying exactly on the x or y axes have special angle values. On the positive x-axis, theta = 0 deg. On the positive y-axis, theta = 90 deg. On the negative x-axis, theta = 180 deg (or -180 deg). On the negative y-axis, theta = -90 deg (or 270 deg).

Very Small Numbers and Floating Point

Computer calculations involve floating-point precision limits. Very small x or y values might produce slightly inaccurate angles due to rounding errors. When both x and y are extremely close to zero but not exactly zero, the angle calculation may be unreliable. Professional software often includes tolerance thresholds to handle such cases.

Converting Back: Polar to Cartesian

The reverse conversion - from polar (r, theta) to Cartesian (x, y) - is equally important and uses these formulas:

x = r * cos(theta)

y = r * sin(theta)
x = Horizontal coordinate
y = Vertical coordinate
r = Radius
theta = Angle (must be in the correct unit for your cos/sin functions)

This conversion is derived from the basic definitions of sine and cosine. In a right triangle, cosine equals the adjacent side (x) divided by the hypotenuse (r), and sine equals the opposite side (y) divided by the hypotenuse. Rearranging these definitions gives us the formulas above.

Implementation in Programming Languages

Different programming languages have varying conventions for trigonometric functions. Here are key considerations when implementing coordinate conversion in code:

JavaScript and Python: Math functions (Math.atan2, Math.sqrt, math.atan2, math.sqrt) work in radians. Multiply by 180/pi to convert to degrees.

C/C++: The math.h library provides atan2() which returns radians. Use the M_PI constant for conversions.

Excel: The ATAN2 function unusually takes x first, then y (opposite of most languages!). DEGREES() and RADIANS() functions handle unit conversion.

Code Insight

Always check your language's documentation for atan2 argument order. Most languages use atan2(y, x), but some (like Excel) use atan2(x, y). Getting this wrong will give incorrect angles in quadrants II and III.

Frequently Asked Questions

Cartesian coordinates describe a point using horizontal (x) and vertical (y) distances from the origin, forming a rectangular grid. Polar coordinates describe the same point using distance from the origin (r) and angle from the positive x-axis (theta). Both systems can represent any point in the plane, but each is better suited for different types of problems. Cartesian is ideal for linear motion and rectangular shapes; polar is better for circular motion and radial patterns.

The atan function (arctangent of y/x) only returns angles between -90 deg and +90 deg, which means it cannot distinguish between opposite quadrants (I vs III, or II vs IV). The atan2 function takes y and x as separate arguments, preserving their individual signs, and returns the correct angle in all four quadrants (range: -180 deg to +180 deg). Additionally, atan fails when x = 0 (division by zero), while atan2 correctly returns +90 deg or -90 deg.

Yes! Unlike Cartesian coordinates which are unique, a point can have infinitely many polar representations. Adding any multiple of 360 degrees (or 2*pi radians) to the angle gives the same point: (5, 45 deg) = (5, 405 deg) = (5, -315 deg). Additionally, using a negative radius with an angle shifted by 180 degrees also represents the same point: (5, 45 deg) = (-5, 225 deg). This flexibility can be useful in some applications but requires careful handling to ensure consistency.

To convert from polar (r, theta) to Cartesian (x, y), use these formulas: x = r * cos(theta) and y = r * sin(theta). Make sure your angle theta is in the correct units for your cosine and sine functions (most programming languages expect radians). For example, converting (5, 53.13 deg): x = 5 * cos(53.13 deg) = 3 and y = 5 * sin(53.13 deg) = 4, giving us the Cartesian point (3, 4).

At the origin where x = 0 and y = 0, the radius r equals 0, but the angle theta is undefined. Mathematically, you cannot determine a direction from a point to itself. Different software handles this differently: some return 0 degrees, others return NaN (Not a Number), and some throw an error. In practical applications, the origin is typically treated as a special case where only r = 0 is meaningful.

Use degrees for human-readable output, navigation, engineering drawings, and general communication. Use radians for scientific computing, physics equations, calculus, and most programming (since math libraries typically expect radians). In programming, always check whether your trig functions expect degrees or radians - most use radians. The conversion is: radians = degrees * (pi/180) and degrees = radians * (180/pi).

Negative angles occur when the point is below the x-axis (negative y value), placing it in Quadrant III or IV. The atan2 function returns angles in the range (-180 deg, 180 deg]. Negative angles indicate clockwise rotation from the positive x-axis. If you prefer all positive angles (0 to 360 degrees), simply add 360 degrees to any negative angle: for example, -45 deg becomes 315 deg.

Coordinate conversion is used extensively in: radar and sonar systems (signals return as range and bearing), robotics (converting sensor data for navigation), computer graphics (rotation animations, spiral effects), physics (analyzing circular motion, orbits, waves), GPS navigation (converting satellite positions), antenna design (radiation patterns), medical imaging (CT scans use radial data), and video games (aiming mechanics, camera controls). Any application involving rotation, circles, or radial patterns benefits from polar coordinates.